Golden Boy

Level 1 Pelorian Progeny
Golden Boy
+0
10
Strength
+2
15
Constitution
-1
9
Dexterity
+3
16
Intelligence
+0
11
Wisdom
+4
18
Charisma
HIT POINTS
Total
27
Current
22
Bloodied
13
S. Wind
DEFENSE MODIFIERS
+1 bonus to Fortitude, Reflex, and Will (Mythic), +1 bonus to AC and Reflex; Resist 10 laser. (Photonic)
+0
Initiative
6
Speed
SKILLS
+0
Acrobatics
+1
Athletics
+4
Conspiracy
+1
Insight
+13
Interaction
+4
Mechanics
+1
Nature
+1
Perception
+8
Science
+0
Stealth
I, Battery
Alpha
You stick your finger insides a piece of discharged equipment and try to make it work again.
EncounterDark, Electricity
No ActionPersonal
Trigger: You use a piece of Omega Tech.
Effect: You can use the Omega Tech card one additional time during the encounter. Do not roll to see if the Omega Tech burns out after the triggering use.
Overcharge: When you use this power, you can roll a d20.
10+: You can use this power a second time while this power is readied.
9 or less: You experience power overload and you and each creature adjacent to you takes 2d10 electricity damage.

GEAR
Robes, 9 iron, explorer's kit, night vision goggles, large unreadable foreign-language book (Unendlicher Spaß), magnifying glass, steel yo-yo
18
Armor Class
14
Fortitude
16
Reflex
16
Will
ORIGIN 1
Mythic
Charisma; Psi; +2 to psi overcharge; +4 bonus to Interaction checks; +1 bonus to Fortitude, Reflex, and Will; When you are dying, you don't fall unconscious until you have failed one death saving throw.
ORIGIN 2
Photonic
Intelligence; Dark; +2 to dark overcharge; +4 bonus to Science checks; +1 bonus to AC and Reflex; Resist 10 laser.
VOCATION
Pending
(Level 4)
Olga

Spy Comp
Omega (Xi)
When you activate this handheld computer, a little man in a black coat appears on the screen to answer your questions.
Encounter
Minor Action
Effect: You gain a +2 power bonus to Conspiracy checks until the end of the encounter. In addition, roll a d20. You can add the result to one Conspiracy check you make before the end of the encounter.

NOVICE POWERS
Mythic Strike
Mythic Novice
Your astonishing strike against a foe fills your allies with hope and zeal.
At-WillPhysical, Psi, Weapon
Standard ActionMelee or Ranged weapon
Target: One creature
Attack: Charisma + your level + weapon accuracy vs. AC
Hit: 1[W] + Charisma modifier + your level physical damage, and one ally within 5 squares of you gains either a +2 bonus to saving throws until the start of your next turn or 5 temporary hit points.

Glowing Blades
Photonic Novice
You create a pair of photonic blades, hurl one at your foe, and then shape the other into a whirling shield to protect a friend.
At-WillDark, Force
Standard ActionRanged 10
Target: One creature
Attack: Intelligence + your level vs. Reflex
Hit: 1d10 + Intelligence modifier + twice your level force damage, and you push the target 2 squares. Then, choose one ally within 3 squares of the target. That ally gains a +2 power bonus to all defenses until the start of your next turn.

UTILITY POWERS

None yet!
But someday.

EXPERT POWERS

None yet!
Maybe later.

ATTACKS
1d12 + 4
+7 vs AC

Heavenly Blessed 9 Iron (Melee 1)

1d12 + 4
+7 vs AC

Unfiltered Gaze of the Son
(Ranged 10)

MONEY

Domars

0

Caps

0

Coin

0

Bills

0

Golden Boy

Wizards & Wastelands Pangalin