Dox

Level 1 Changeling Artificer
Dox
+2
15
Strength
-2
7
Constitution
+0
11
Dexterity
+3
16
Intelligence
+0
10
Wisdom
+4
18
Charisma
HIT POINTS
Total
19
Current
17 (5)
Bloodied
9
S. Wind
DEFENSE MODIFIERS
+2 to Reflex (Shapeshifter), +2 to Will (Alien)
+1
Initiative
6
Speed
SKILLS
+1
Acrobatics
+3
Athletics
+4
Conspiracy
+1
Insight
+13
Interaction
+4
Mechanics
+1
Nature
+1
Perception
+8
Science
+1
Stealth
Hostility
Alpha
You cause your enemy to regard everyone as a foe.
EncounterPsi, Psychic
Standard ActionRanged 10
Target: One creature
Attack: Level +3 vs. Will
Hit: 1d10 + your Charisma modifier + twice your level psychic damage, and during its turn, the target must attack the nearest creature if possible (save ends).
Aftereffect: The target is dazed (save ends)
Overcharge: When you hit with this power, you can roll a d20.
10+: The target takes a -5 penalty to saving throws against this power.
9 or less: The target gains a +5 bonus to attack rolls against you while this power is readied.

GEAR
Spellgun, ammo, leather armor, explorer's kit, mascara bottle, umbrella, plastic storage bag full of rubber bands, cassette single (The Go-Go's Vacation), depleted tire iron of nebulous arcane power
17
Armor Class
13
Fortitude
16
Reflex
17
Will
ORIGIN 1
Shapeshifter
Charisma; Bio; +2 to bio overcharge; +4 bonus to Interaction checks; +2 bonus to Reflex; You can shift 1 square as a minor action.
ORIGIN 2
Alien
Intelligence; Dark; +2 to dark overcharge; +4 bonus to Science checks; +2 bonus to Will.
VOCATION
Pending
(Level 4)
Dox

Disruptor Pike
Omega (Ishtar)
This 5-foot-long weapon projects lethal vibrations that emanate at a distance.
WeaponTwo-handed ranged
EncounterSonic
Standard ActionArea Burst 1 within 10
Target: Each creature in burst
Attack: Level +6 vs. Fortitude
Hit: 3d8 + Constitution modifier + your level sonic damage, and the target is dazed (save ends).
Salvage 4: A 4th-level character can salvage the disruptor pike. It becomes a heavy 2-hand melee weapon: Str/Con; +2 accuracy; 2d12 sonic damage.

NOVICE POWERS
Shapeshifter's Feint
Shapeshifter Novice
You take on your victim’s appearance to confuse your enemies.
At-WillBio, Physical
Standard ActionMelee weapon
Effect: You assume the form of any Medium humanoid until you change form again. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. You gain a +5 power bonus to Interaction checks to fool others with your disguise. You can choose not to make the attack.
Target: One creature
Attack: Charisma + your level vs. Reflex
Hit: 1[W] + Charisma modifier + your level physical damage. If you changed your form to resemble the target, you gain a +2 power bonus to all defenses until the end of your next turn while the target is within 2 squares of you.

Alien Engineering
Alien Novice
Drawing on your alien training, you modify a weapon to function at greater strength.
At-WillDark, Radioactive
Standard ActionMelee 1
Target: You or one ally
Effect: The target’s next weapon attack before the end of the encounter gains a +2 bonus to the attack roll and deals 5 + your Intelligence modifier + your level extra radioactive damage.

UTILITY POWERS

None yet!
But someday.

EXPERT POWERS

None yet!
Maybe later.

ATTACKS
2d8 + 3
+4 vs AC

Spellgun Bayonet (Melee 1)

1d12 + 4
+7 vs AC

Spellbolt
(Ranged 10)

1d12 + 4
+8 vs AC

Spellblast
(Ranged 20; Gun)

MONEY

Domars

0

Caps

0

Coin

0

Bills

0

Dox

Wizards & Wastelands Pangalin