259

Level 1 Ape Escapee
Experiment 259
+3
16
Strength
-1
9
Constitution
+4
18
Dexterity
-3
5
Intelligence
-2
6
Wisdom
-2
6
Charisma
HIT POINTS
Total
21
Current
21
Bloodied
10
S. Wind
DEFENSE MODIFIERS
+2 bonus to Reflex (Speedster), +1 bonus to Fortitude and Reflex (Simian)
+5
Initiative
9
Speed
SKILLS
+9
Acrobatics
+8
Athletics
-2
Conspiracy
-1
Insight
-1
Interaction
+2
Mechanics
-1
Nature
-1
Perception
-2
Science
+5
Stealth
Aquatic Adaptation
Alpha
All that time you spent in the tub as a youngster is finally paying off!
EncounterBio
No ActionPersonal
Benefit: You can breathe water, and you gain a Swim speed equal to your speed/
Overcharge: At any time, you can roll a d20.
10+: While this power is readied, you can mentally communicate with fish within a mile of you.
9 or less: While this card is readied, you think you can mentally communicate with fish within a mile of you.

GEAR
Tough hide, ADNR spear, crossbow, explorer's kit, institutional-size can of cheeseburger macaroni, solar-powered electric toothbrush, dog whistle, six-pack imported beer
18
Armor Class
15
Fortitude
18
Reflex
9
Will
ORIGIN 1
Speedster
Dexterity; Psi; +2 to psi overcharge; +4 bonus to Acrobatics checks; +2 bonus to Reflex; +2 bonus to speed while wearing light armor or no armor.
ORIGIN 2
Simian
Strength; Bio; +2 to overcharge; +4 bonus to Athletics checks; Gain a +1 bonus to Fortitude and Reflex; +1 bonus to speed.
VOCATION
Pending
(Level 4)
259

Vibro Sword
Omega (Xi)
Just think “chainsaw on steroids.”
WeaponOne-handed melee
EncounterPhysical
Standard ActionMelee 1
Target: One or two creatures
Attack: Level +8 vs. AC
Hit: 3d8 + Strength Modifier + your level physical damage, and ongoing 5 physical damage (save ends).
Salvage 3: A 3rd-level character can salvage the vibro sword. It becomes a heavy 1-handed melee weapon: Str/Con; +2 accuracy; 1d8 damage, and ongoing 5 physical damage (save ends).

NOVICE POWERS
Quick Attack
Speedster Novice
You move and strike and move before your foe even knows it's being attacked.
EncounterPsi, Physical, Weapon
Standard ActionMelee or Ranged weapon
Target: One creature
Effect: You can shift two squares before the attack.
Attack: Dexterity + your level + weapon accuracy vs. AC
Hit: 1[W] + Dexterity modifier + your level physical damage, and you shift 2 squares.

Ape Rage
Simian Novice
You smash your foe to pulp.
At-WillBio, Physical, Weapon
Standard ActionMelee or Ranged weapon
Target: One creature
Attack: Strength + your level + weapon accuracy vs. AC
Hit: 1[W] + 1d6 + Strength modifier + your level physical damage, and you gain a +2 power bonus to your next attack roll against the target before the end of your next turn.

UTILITY POWERS

None yet!
But someday.

EXPERT POWERS

None yet!
Maybe later.

ATTACKS
1d12 + 5
+8 vs AC

ADNR Spear
(Melee 1)

1d12 + 5
+8 vs AC

Crossbow
(Ranged 10)

MONEY

Domars

0

Caps

0

Coin

0

Bills

0

259

Wizards & Wastelands Pangalin