Stop Sign

Squeeze Majello, Level 1 Gelatinous Barbarian (170 XP)
Pink by bauderart d32ku3r
HP: -6/27. Second Wind: 13 HP.

Defenses: AC 17, Fort 19, Ref 14, Will 13. Speed 6.

STR 18 (+4) — CON 15 (+2) — DEX 16 (+3)
INT 14 (+2) — WIS 15 (+2) — CHA 10 (+0)

Skills: Acrobatics +4, Athletics +5, Conspiracy +3, Insight +3, Interaction +1, Mechanics +7, Nature +7, Perception +3, Science +3, Stealth +8

Initiative +4, Passive Insight 13, Passive Perception 13

Death Saving Throws Failed: 3

Gear: Unshakable self-confidence (light armor), The Saturday Night Cleaver (heavy two-handed melee), cowboy-boot-on-a-chain (heavy two-handed ranged), explorer’s kit, wagon, two portable stoves, 3.5’ circular stained glass window, three flasks of fungicide, three Bobcat master codebooks, bent tire iron, bike chain, 1 bag Froditos (“Spicy Regret” flavor), 1 kg cocaine, 2 bottles Flembradone, 2 bottles Aquadrex, 1 can evaporated milk, 4 black rubber doodads

Origins

Gelatinous
Nothing can stop the blob!
Mutant Type: Strength; Bio; +2 to bio overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Stealth checks.
No Real Weak Points (Level 1): Gain a +2 bonus to Fortitude.
Translucent (Level 1): At the start of each encounter, you are invisible until you attack or until the end of the encounter.
Gelatinous Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra acid damage, and you knock the target prone.

Barbarian
They're just, like, really mad and stuff.
Mutant Type: Dexterity; Bio; +2 to bio overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Nature checks.
Diet of Twigs and Lichens (Level 1): Gain a +2 bonus to Fortitude.
Roar of Triumph (Level 1): When your attack reduces an enemy to 0 hit points, each enemy within 2 squares of you takes -2 to all defenses until the end of your next turn.
Barbarian Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and you gain 5 temporary HP. If you kill an enemy with your critical hit, the range of your Roar of Triumph is extended to 4 squares.


Attacks

Unarmed Quick Attack
Standard Action - At Will
Words!
Keywords: Physical
Accuracy: +3
Target: One creature
Attack: Dexterity + your level + accuracy vs AC
Damage: 1d4 + Dexterity + your level physical damage
Range: Melee 1

Unarmed Powerful Attack
Standard Action - At Will
Description goes here.
Keywords: Physical
Accuracy: +2
Target: One creature
Attack: Strength + your level + accuracy vs AC
Damage: 1d8 + Strength + your level physical damage
Range: Melee 1

Melee Weapon Attack (Heavy 2H)
Standard Action - At Will
This is some flavor text.
Keywords: Physical, Weapon
Accuracy: +2
Target: One creature
Attack: Strength + your level + accuracy vs AC
Damage: 2d8 + Strength + your level physical damage
Range: Melee 1

Ranged Weapon Attack (Heavy 2H)
Standard Action - At Will
This is some flavor also.
Keywords: Physical, Weapon
Accuracy: +2
Target: One creature
Attack: Strength + your level + accuracy vs AC
Damage: 2d9 + Strength + your level physical damage
Range: Ranged 10

Paralytic Goo
Standard Action - At Will
Even a mutant pig can get blobbed on.
Keywords: Acid, Bio
Target: One creature
Attack: Strength + your level + vs Fortitude
Damage: 1d8 + Strength + twice your level acid damage, and the target is slowed until the end of your next turn.
Range: Melee 1

Aggressive Lunge
Standard Action - At Will
You're standing in my spot, sir.
Keywords: Bio, Physical, Weapon
Target: One creature
Attack: Strength + your level + accuracy vs AC
Damage: 1[W] + Strength + your level physical damage, and you push the target one square. You then shift into the space the target left.
Range: Melee Weapon


Alpha & Omega

Adrenal Rage
Alpha Mutation — Bio
I HAVE FURY!
Minor Action, Personal; Effect: For the rest of this encounter, you gain a +2 power bonus to attack rolls and a +5 power bonus to damage rolls with melee attacks, but you can’t make ranged or area attacks.
Overcharge: When you start your turn, you can roll a d20.
10+: The power bonus to damage rolls increases to +10.
9 or less: You must attack your nearest ally during your turn (save ends).

Hoverboard
Omega Tech — Ishtar
McFly, you bojo.
Item Type: Feet
Power: Encounter; Move Action; Personal
Effect: Until the end of the encounter , you can move your speed +2, ignore difficult terrain, and move over liquid surfaces. At the end of any turn in which you benefit from one the hoverboard's movement effects, you make a medium DC Acrobatics check. If you fail, you fall prone.


Occupation (Level 4)

Stop Sign

Wizards & Wastelands Pangalin