Sousuke

Slim, Level 1 Prescient Bugbear (170 XP)
Cmof bugbear
HP: 20/20. Second Wind: 10 HP.

Defenses: AC 19, Fort 16, Ref 10, Will 16. Speed 5.

STR 18 (+3) — CON 8 (-1) — DEX 4 (-3)
INT 8 (-1) — WIS 18 (+4) — CHA 9 (-1)

Skills: Acrobatics -2, Athletics +4, Conspiracy +4, Insight +5, Interaction +4, Mechanics +0, Nature +5, Perception +5, Science +0, Stealth +2

Initiative +2, Passive Insight 15, Passive Perception 15

Death Saving Throws Failed: 0

Gear: The Lady-Killer (heavy armor), Wrinklefucker (heavy two-handed melee), Infinite Supply of Microwaves (heavy two-handed ranged), Chrome Refrigerator Door (shield), explorer’s kit, two pair night vision goggles, gas mask, steel handcuffs, telescope, plastic purse

Origins

Prescient
Get out of my head!
Mutant Type: Wisdom; Psi; +2 to psi overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Interaction checks.
Not Surprised (Level 1): Gain a +1 bonus to AC and Will.
Third Eye Awareness (Level 1): Gain a +2 bonus to opportunity attack rolls and a +4 bonus to initiative checks.
Prescient Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and the target grant combat advantage to you until the end of your next turn.

Bugbear
Like a regular bear, but somehow hairier.
Mutant Type: Strength; Bio; +2 to bio overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Stealth checks.
Big Fella (Level 1): Gain a +2 bonus to Fortitude.
Huge Friggin' Arms: You may wield two-handed weapons in one hand.
Bugbear Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and the target is stunned until the end of your next turn.


Attacks

Unarmed Quick Attack
Standard Action - At Will
Words!
Keywords: Physical
Accuracy: +3
Target: One creature
Attack: Intelligence + your level + accuracy vs AC
Damage: 1d4 + Intelligence + your level
Range: Melee 1

Unarmed Powerful Attack
Standard Action - At Will
Description goes here.
Keywords: Physical
Accuracy: +2
Target: One creature
Attack: Strength + your level + accuracy vs AC
Damage: 1d8 + Strength + your level
Range: Melee 1

Melee Weapon Attack (Heavy 2H)
Standard Action - At Will
This is some flavor text.
Keywords: Physical, Weapon
Accuracy: +2
Target: One creature
Attack: Strength + your level + accuracy vs AC
Damage: 2d8 + Strength + your level
Range: Melee 1

Ranged Weapon Attack (Heavy 2H)
Standard Action - At Will
This is some flavor also.
Keywords: Physical, Weapon
Accuracy: +2
Target: One creature
Attack: Strength + your level + accuracy vs AC
Damage: 2d8 + Strength
Range: Ranged 10

Thwarted Defense
Standard Action - At Will
You read your enemy's future actions and close off its avenues for retreat.
Keywords: Physical, Psi, Weapon
Target: One creature
Attack: Wisdom + your level + accuracy vs AC
Damage: 1[W] + Wisdom + your level physical damage, and the target can't shift until tne end of your next turn.
Range: Melee Weapon

Predatory Eye
Standard Action - At Will
You really hate that guy.
Keywords: Bio, Physical, Weapon
Target: One creature
Attack: Strength + your level + accuracy vs AC
Damage: 1[W] + Strength + your level physical damage. If you used this attack on the same enemy last turn, deal an additional 1d6 psychic damage.
Range: Melee or Ranged Weapon


Alpha & Omega

Inhabit Corpse
Alpha Mutation — Healing, Psi
Hey, if you're not using that—
Immediate Interrupt, Personal; Trigger: An enemy bloodies you or drops you to 0 hit points or fewer.
Effect: Choose any humanoid corpse within 10 squares of you to inhabit. You alter the corpse to be identical to your old self and the corpse becomes you. In addition, you regain hit points equal to your bloodied value. Your gear remains with your old body, which dies.
Overcharge: You may roll a d20 when you use this power.
10+: You are restored to maximum hit points instead, and you can stand up (in your new body) as a free action.
9-: You are dazed (save ends).

The Patch II
Omega Tech — Area 52
When you slap this metallic disc into the back of your hand, tiny medicinal machines flood your bloodstream.
Item Type: Consumable
Power: Consumable, Healing; Minor Action; Personal
Target: Self
Effect: You regain hit points equal to 2d6 + your bloodied value.


Occupation (Level 4)

Sousuke

Wizards & Wastelands Pangalin