Rychord

Stonum Iregard, Level 1 Radioactive Dwarf (340 XP)
Dwarven berzeker by omuk
HP: 32/32. Second Wind: 16 HP.

Defenses: AC 17, Fort 18, Ref 13, Will 16. Speed 6.

STR 9 (-1) — CON 20 (+5) — DEX 14 (+2)
INT 12 (+1) — WIS 13 (+1) — CHA 16 (+3)

Skills: Acrobatics +3, Athletics +0, Conspiracy +2, Insight +2, Interaction +4, Mechanics +10, Nature +2, Perception +2, Science +6, Stealth +3

Initiative +3, Passive Insight 12, Passive Perception 12

Death Saving Throws Failed: 1

Gear: Janky robot suit (light armor), tire iron (heavy one-handed melee), blunderbuss (heavy one-handed ranged), plate of pig iron (shield), explorer’s kit, keelboat, pickup truck (with two liters fuel), crowbar, half bottle Everclear, empty plastic gas can, thoroughly broken crescent wrench, 5 cans evaporated milk, $20,000 in pre-Mistake cash, 1 kg cocaine

Origins

Radioactive
Glow in the dark!
Mutant Type: Constitution; Dark; +2 to dark overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Science checks.
You've Had Worse (Level 1): Gain a +2 bonus to Fortitude.
Gamma Tolerance (Level 1): Gain resist 15 radiation.
Radioactive Critical (Level 2 or 6): When you score a critical hit, the target is weakened until the end of your next turn.

Dwarf
Dour, short-tempered, and taciturn, it is suspected that the long lives of dwarves are largely attributable to their being too stubborn to actually yield to death.
Mutant Type: Constitution; Bio; +2 to bio overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Mechanics checks.
Stubborn As Stone (Level 1): Gain a +2 bonus to Will.
Stand Your Ground:When an effect forces you to move, you can move one square less than specified. In addition, when you would be knocked prone, you can immediately make a saving throw to avoid falling prone.
Dwarf Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and the target takes ongoing 5 force damage (save ends).


Attacks

Unarmed Quick Attack
Standard Action - At Will
Words!
Keywords: Physical
Accuracy: +3
Target: One creature
Attack: Dexterity + your level + accuracy vs AC
Damage: 1d4 + Dexterity + your level
Range: Melee 1

Unarmed Powerful Attack
Standard Action - At Will
Description goes here.
Keywords: Physical
Accuracy: +2
Target: One creature
Attack: Constitution + your level + accuracy vs AC
Damage: 1d8 + Constitution + your level
Range: Melee 1

Melee Weapon Attack (Heavy 1H)
Standard Action - At Will
This is some flavor text.
Keywords: Physical, Weapon
Accuracy: +2
Target: One creature
Attack: Constitution + your level + accuracy vs AC
Damage: 1d10 + Constitution + your level
Range: Melee 1

Ranged Weapon Attack (Heavy 1H)
Standard Action - At Will
This is some flavor also.
Keywords: Physical, Weapon
Accuracy: +2
Target: One creature
Attack: Constitution + your level + accuracy vs AC
Damage: 1d10 + Constitution
Range: Ranged 5

Radiation Eyes
Standard Action - At Will
Radioactive eye beams! Pew pew.
Keywords: Dark, Radiation
Target: One creature
Attack: Constitution + your level + vs Fortitude
Damage: 1d10 + Constitution + twice your level radiation damage, and the target takes a -2 penalty to all defenses until the end of your next turn.
Range: Ranged 5

Shield The Fallen
Standard Action - At Will
Nobody kills my friends but me!
Keywords: Bio, Physical, Weapon
Target: One creature
Attack: Constitution + your level + accuracy vs AC
Damage: 1[W] + Constitution + your level physical damage. Any allies adjacent to the target get +2 to all defenses and saving throws until the end of your next turn.
Range: Melee Weapon


Alpha & Omega

LMAO
Alpha Mutation — Psi, Psychic
It is too funny forever.
Standard Action, Ranged 10
Target: One creature.
Attack: Level + 3 vs. Will
Hit: d6 + Charisma + twice your level psychic damage, and the target is dazed and slowed (save ends both).
Overcharge: When you hit with this power, you can roll a d20.
10+: The target also falls prone and takes a -5 penalty to saving throws against this power.
9-: You also hit yourself with this power.

Headmounted Laser
Omega Tech — Area 52
This helmet comes complete with a partially sentient, self-swiveling laser mount... and side mirrors!
Item Type: Head
Power: Encounter, Laser; Standard Action; Ranged 10
Primary Target: One creature
Primary Attack: Your level +6 vs. Reflex
Hit: 3d8 + Dexterity modifier + twice your level laser damage
Miss: Make the following secondary attack.
Secondary Target: Each creature within 2 squares of you
Secondary Attack: Your level + 6 vs. Reflex
Hit: 1d10 + twice your level laser damage.


Occupation (Level 4)

Rychord

Wizards & Wastelands Pangalin