Cette

Hershfeld Bittersnipe, Level 1 Simian Vampire (340 XP)
Flying vampire gorilla
HP: 23/23. Second Wind: 11 HP.

Defenses: AC 17, Fort 16, Ref 15, Will 16. Speed 6.

STR 18 (+4) — CON 11 (+0) — DEX 16 (+3)
INT 14 (+2) — WIS 10 (+0) — CHA 16 (+3)

Skills: Acrobatics +3, Athletics +8, Conspiracy +6, Insight +0, Interaction +3, Mechanics +2, Nature +0, Perception +0, Science +2, Stealth +3

Initiative +4, Passive Insight 10, Passive Perception 10

Death Saving Throws Failed: 1

Gear: Plaid vest and pants with bowler hat (light armor), summer sausage (heavy one-handed melee), brick (heavy one-handed ranged), metal wall clock (shield), explorer’s kit, keelboat, tent, night vision goggles, gas mask, catcher’s mitt

Origins

Simian
You maniacs! You blew it up!
Mutant Type: Strength; Bio; +2 to bio overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Athletics checks.
Monkey Tough, Monkey Fast (Level 1): Gain a +1 bonus to Fortitude and Reflex
Agile Monkey (Level 1): Gain a +1 bonus to speed.
Simian Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and you push the target 2 squares.

Vampire
Gentlemen, we are dealing with the undead.
Mutant Type: Charisma; Psi; +2 to psi overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Conspiracy checks.
Is That Supposed To Frighten Me? (Level 1): Gain +2 to Will.
A Whole Big Sucking Thing (Level 1): If you're bloodied and have already used your Second Wind, you can "borrow" another one from an adjacent ally. They won't need it. Probably.

Vampiric Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra necrotic damage, and you gain temporary hit points equal to half the total damage.




Attacks

Unarmed Quick Attack
Standard Action - At Will
Words!
Keywords: Physical
Accuracy: +3
Target: One creature
Attack: Dexterity + your level + accuracy vs AC
Damage: 1d4 + Dexterity + your level
Range: Melee 1

Unarmed Powerful Attack
Standard Action - At Will
Description goes here.
Keywords: Physical
Accuracy: +2
Target: One creature
Attack: Strength + your level + accuracy vs AC
Damage: 1d8 + Strength + your level
Range: Melee 1

Melee Weapon Attack (Heavy 1H)
Standard Action - At Will
This is some flavor text.
Keywords: Physical, Weapon
Accuracy: +2
Target: One creature
Attack: Strength + your level + accuracy vs AC
Damage: 1d10 + Strength + your level
Range: Melee 1

Ranged Weapon Attack (Heavy 1H)
Standard Action - At Will
This is some flavor also.
Keywords: Physical, Weapon
Accuracy: +2
Target: One creature
Attack: Strength + your level + accuracy vs AC
Damage: 1d10 + Strength + your level
Range: Ranged 5

Ape Rage
Standard Action - At Will
Here it comes! Here comes the night train!
Keywords: Bio, Physical, Weapon
Target: One creature
Attack: Strength + your level + accuracy vs AC
Damage: 1[W] + 1d6 + Strength + your level physical damage, and you gain a +2 power bonus to your next attack roll against the target before the end of your next turn.
Range: Melee or Ranged Weapon

Dark Embrace
Standard Action - At Will
Rise for your master!
Keywords: Psi, Necrotic
Target: One creature
Attack: Charisma + your level vs Fortitude
Hit: 1d6 + Charisma + your level necrotic damage. If you reduce an enemy to 0 hit points with this attack, it rises as a vampire minion. You may use your allotment of actions in a turn to control your vampire minions as though controlling yourself. Vampire minions have 1 HP and are generally able to perform only at-will actions. Vampire minions expire at the end of an encounter.
Range: Melee 1


Alpha & Omega

Shadowman
Alpha Mutation — Dark
Who is he? What is he? Where did he get those shoes?
Benefit: You appear as a generic Medium-sized humanoid. Other creatures see you as a member of their own race. You gain a +5 power bonus to Interaction checks to lie or bluff.
Overcharge: When you start your turn, you can roll a d20.
10+: When you attack, your target grants combat advantage to you.
9-: You don't gain or grant any benefit from flanking with your allies. In addition, you provoke opportunity attacks from your allies, and they must make those opportunity attacks if possible.

Envirocape
Omega Tech — Ishtar
This flaring, nanofacture cloak wraps you in protective folds when radiation threatens.
Item Type: Neck
Power: Encounter, Immediate Interrupt, Personal
Trigger: You take radiation damage.
Effect: You gain resist 15 radiation against the triggering attack. In addition, you gain resist 5 radiation until the end of the encounter.


Occupation (Level 4)

Cette

Wizards & Wastelands Pangalin